

DARK
3Ghostrick Skeleton
ATK:
1200
DEF:
1100
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Skeleton" once per turn.


DARK
6Legendary Fiend
ATK:
1500
DEF:
1800
Once per turn, during your Standby Phase: This card gains 700 ATK.


WIND
4Rebuildeer
ATK:
1800
DEF:
800
When this card destroys an opponent's monster by battle: You can target 1 Cyberse monster with 1500 or less ATK in your GY; Special Summon it.


DARK
4Man-Eating Treasure Chest
ATK:
1600
DEF:
1000
A monster disguised as a treasure chest that is known to attack the unwary adventurer.


WIND
2Petit Dragon
ATK:
600
DEF:
700
A very small dragon known for its vicious attacks.


WATER
3Water Element
ATK:
900
DEF:
700
''A sea-dwelling spirit that takes away sight by clouding the area in fog.''


LIGHT
5
4Anchamoufrite
ATK:
1800
DEF:
0
[ Pendulum Effect ] If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.


Spell
NormalHieroglyph Lithograph
Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7.


Spell
NormalLast Day of Witch
Destroy all face-up Spellcaster-Type monsters on the field.


Spell
NormalMagical Contract Door
Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand.


Trap
NormalCubic Causality
Distribute a number of Cubic Counters on face-up monsters your opponent controls, up to the number of "Cubic" monsters you control. (Monsters with a Cubic Counter cannot attack, also negate their effects.) You can banish this card from your GY, then target 1 "Cubic" monster you control; this turn, each time it destroys a monster by battle that has a Cubic Counter, inflict damage to your opponent equal to the original ATK of that destroyed monster. You can only use each effect of "Cubic Causality" once per turn.


Trap
NormalDramatic Rescue
Activate only when a card is activated that targets an "Amazoness" monster. Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand.


Trap
NormalGhostrick Vanish
Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick" cards you control, and face-down Defense Position monsters you control, cannot be targeted by, or be destroyed by, card effects.


Trap
NormalGiant Starfall
Neither player can activate the effects of monsters without a Level in response to this card's activation. Target 1 face-up monster without a Level on the field; for the rest of this turn, any battle damage from battles involving that target is halved, it cannot activate its effects or be destroyed by battle, also its ATK becomes 0.


Trap
NormalRelieve Monster
When an opponent's monster declares an attack: Target 1 monster you control; return that target to the hand, then Special Summon 1 Level 4 monster from your hand.



















